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Archive of posts filed under the Video category.

AntSnes video

Here’s a short youtube video of AntSnes running on my N8. Get  AntSnes 0.8.1 now 🙂

EQ is making progress with PSX4ALL

My friend EQ has taken my psx4all dynarec port source, and after that he has added Opengl ES 1.1 support, and fixed few bugs. He is using N95, which has hardware Opengl ES 1.1 support. I think that it’s running quite well already. Very good job EQ!

PSX4All proof of concept now running on Nokia N97

I just took the psx4all stuff from S60 3rd edition port and put that running on my N97 with my Qt stuff, which I have previously used for AntSnes and gpsp4Symbian. It’s really slow as I expected, but I think that it was worth of couple of hours work. Now I have pretty nice benchmarking […]

gpsp running on Symbian

I have the gpsp port already running on my N97, and it looks really promising. Take a look at the video 🙂 The dynarec isn’t stable yet. I can run one track with mario kart, and then it freezes.  It’s same with all other games too. I hope to solve this freeze/crash issue soon, so […]

Running the AntSnesQt

I have been working with the new Qt UI that I’m going to use with my all emus in the future. The AntSnes Qt is quite close to be ready for first beta release, and the gpsp emu is on pretty good shape too. Here’s a short video of the new AntSnesQt running on my […]

Porting The AntSnes to the S60 5th edition

I have been porting the AntSnes to the 5th edition. The reason I have been a bit lazy is that I can’t get the TRK debugger working with N97. So I have been working only with filelogger. That sucks! Here’s some video of the current state of the AntSnes to the 5th edition. I’m running […]

gpSP4Symbian Teaser

I have been porting the gpPS to Symbian for a while now and it’s finally running! There is still a lot to do. For example UI, audio and some config stuff, but the actual core is now working. You can get a pretty good estimate about the speed from the video. It’s really not as […]

PSX4All running on Symbian

I’m currently porting gpSP to the Symbian. Psx4all uses pretty much same SDL stuff and same ARM assembly emitter as gpSP. I just took my porting tricks from gpSP and compiled them with psx4all and here is the result. It’s really not fully optimized yet, but you’ll get the idea that it’s not going to […]