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Archive of entries posted on January 2013

My Windows 8 / Hyper-V Rant

The new lumia phones are looking really good, and I wanted to develop something for it. I started by porting a cocos2d-x game, and I also won a Lumia 820 with my cocos2d-x porting entry. To develop  for wp8 you’ll need the Windows 8 Pro edition. It costs only about 30 EURs, so it’s kind […]

The Myth of GPL Being Banned in Microsoft Marketplace

There has been a lot of talk about GPL being incompatible with Microsoft market place (as with Apple’s appstore). For example this Arstechnica post from 2011. I think that this is pretty important topic now with WP8, since we could use so much GPLv2 licensed C++ libraries with our app, that it really hurts to […]

AntSnes 1.0: Now Available in Nokia store

AtnSnes is Snes9x emulator for Symbian. It is actually based on DrPocketSNES version 6.4.4, which in turn is based on snes9x 1.39 The Symbian days are over for me, and I finally uploaded the app into the Nokia store 🙂 The Nokia QA guys didn’t like the mario icon, so I had to remove it, and use […]

Configuring GCCE 4.6.3 for Symbian with Nokia Qt SDK

PPSSPP is using the GCCE version 4.6.3 for builds, and I wanted to see if there’s anything that I could do to help, so I ended up setting up the development environment. Here’s short instructions how you can configure the GCCE 4.6.3 for Nokia QT SDK. Download the GCCE 4.6.3 Download the  GCCE 4.6. 3 from Mentor Graphics. […]