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Archive of posts tagged psx4all

EQ is making progress with PSX4ALL

My friend EQ has taken my psx4all dynarec port source, and after that he has added Opengl ES 1.1 support, and fixed few bugs. He is using N95, which has hardware Opengl ES 1.1 support. I think that it’s running quite well already. Very good job EQ!

PSX4All proof of concept now running on Nokia N97

I just took the psx4all stuff from S60 3rd edition port and put that running on my N97 with my Qt stuff, which I have previously used for AntSnes and gpsp4Symbian. It’s really slow as I expected, but I think that it was worth of couple of hours work. Now I have pretty nice benchmarking […]

What’s up with the releases

This blog has been pretty quiet  lately, and maybe you’re wondering why there has been no releases lateley 🙂 Well, I have been snowboarding the last month, so I really haven’t made any progress. I still have a lot of photo’s and videos to edit, which will keep me away from my emulator projects for a […]

PSX4All running on Symbian

I’m currently porting gpSP to the Symbian. Psx4all uses pretty much same SDL stuff and same ARM assembly emitter as gpSP. I just took my porting tricks from gpSP and compiled them with psx4all and here is the result. It’s really not fully optimized yet, but you’ll get the idea that it’s not going to […]