Using the Snes9x frame as opengl texture
The Opengl ES framework requires that the texture size must be powers of two. My current version outputs 320×208 pixels frames, so they can not be used as textures. I looked at the porting instruc...
The Opengl ES framework requires that the texture size must be powers of two. My current version outputs 320×208 pixels frames, so they can not be used as textures. I looked at the porting instruc...
I managed to port the Snes9x c-core into Symbian. It was a lot easier than fighting with the ASM-core. The image is not blitted into whole screen as you can see and it’s really slow. It’s slow beca...
Hi there, I finaly got my blog up and running. Currently I’m planning to release Snes9x port on N95. I have the source code from notaz UIQ version and I’m using that as baseline. At first I thoug...