Rendering frames with OpenGL ES
The OpenGL ES frameworks expect to have image size to be powers of two. Therefore we create 256×256 frame and then create our image into it as a sub frame. Here is an example of opengl es init func...
The OpenGL ES frameworks expect to have image size to be powers of two. Therefore we create 256×256 frame and then create our image into it as a sub frame. Here is an example of opengl es init func...
I have purchased two books about OpenGL ES. The one on the right “OpenGL ES game development” I bought several years ago. Its primary focused for an average developer, who wants to learn OpenGL ES ...
The Opengl ES framework requires that the texture size must be powers of two. My current version outputs 320×208 pixels frames, so they can not be used as textures. I looked at the porting instruc...
I managed to port the Snes9x c-core into Symbian. It was a lot easier than fighting with the ASM-core. The image is not blitted into whole screen as you can see and it’s really slow. It’s slow beca...
Hi there, I finaly got my blog up and running. Currently I’m planning to release Snes9x port on N95. I have the source code from notaz UIQ version and I’m using that as baseline. At first I thoug...