The Qt’s default style tries to look as much your original S60 theme as possible. The big problem is that each phone can have very different theme, and then your application might look really bad. ...
What’s up with the releases
This blog has been pretty quiet lately, and maybe you’re wondering why there has been no releases lateley 🙂 Well, I have been snowboarding the last month, so I really haven’t made any progress. I s...
Implementing AntSnes with Qt part 5: Implementing the Blit
The current Qt version is implemented on top of the old Avkon layer, and it really doesn’t have fast blitting methods available. Therefore I Implemented the blit with Symbian’s Anti-Tearing API, wh...
Implementing AntSnes with Qt part 4: using special keys
Support for green, red, menu, and camera keys: Current S60 v. 5.0 phones really don’t have that much keys, so I decided to add support for all keys that I can find from the phone. This will requir...
Implementing AntSnes with Qt part 3: Running the emulation in worker thread
I decided to build a two threaded application. The main thread is for the UI, and the worker thread if for the emulator. This makes all porting easier in general, since now we can have a UI thread ...
Implementing AntSnes with Qt part 2: Creating Settings View
I’m using the Qt now, so I wanted to make a new fresh clean look to the UI. Therefore I dumped the old S60 UI style, which really wasn’t good design for touch devices. You can see my settings view ...
Implementing AntSnes with Qt part 1: Creating Views
This is first post on Qt App development series on Symbian. In this series I will describe how I made a new user interface with Qt for AntSnes. The same Ui will be later be used with gpsp and psx4a...
I’ll be using Qt with gpsp and psx4all ports
Currently I have the dynamic recompilation running without the trampoline pattern (thanks to hinkka’s tips), so there’s no deoptimizations in the dynarec side anymore. However the speed is not near...
S60 5th editition doesn’t have Multi-touch, you must wait untill Symbian^3
I fixed the touch keys on the recent AntSnes 0.71 release. I though that I could support multi-touch in my application. I mean that there’s nothing preventing it to happen 🙂 It should just work. We...
AntSnes v. 0.71: Fixed the touch keys
It’s really hard to test the touch with N97, but at least the d-pad seems to be working better and start/select seem to be responding too 🙂 The project has now a wikipage at github. See the FAQ bef...